

They may look blocky but they sound good and handle realistically, providing punchy feedback. Long-range weapons like DMRs and sniper rifles are easy and fun to use, especially since bullet drop isn’t all that difficult to accommodate with how simple it is to zero your scope.

They also sound good and handle realistically, providing punchy feedback. There is a wide range of primary and secondary weapons to customize your loadout with, such as the L86A1 light machine gun and the MP 443 pistol, and they are relatively easy to progress and unlock attachments for. It all works so well because at its heart, BattleBit Remastered is a tightly designed first-person shooter, and it gets its “shooting” bits just right.

Thanks to night mode and maps like the urban-sprawling Tensatown, these massive terrain-spanning skirmishes can be home to some truly interesting warfare the likes of which we haven’t seen in games that prioritize pretty graphics. With literally hundreds of players going at it, this level of wonky chaos is ratcheted up to the Nth degree, and it can be a pure joy to sit back and laugh at it all, whether you find yourself in the right squad and mop up, or a battle goes horribly wrong. And that can be fantastic because each building is made out of destructible blocks, and since vehicles are plentiful and every class kit can gain access to a rather large amount of C4 as a loadout option early on, a typical BattleBit match features a plethora of tense and tactical firefights accompanied by more explosions than have gone off across the entirety of the Marvel Cinematic Universe. Each of the 19 maps is geographically diverse, albeit graphically simple, allowing for a lot of stuff to happen at one time without performance issues. WC2 also has lore that has been mostly/entirely retconned, I wonder if they would fix that.Things truly heated up once I jumped into a match with all 254 players. I'm not sure they would do WC2 over WC3 since Brood War is more similar to WC2 and WC3 has the heroes stuff which some adore and some don't like. Although you may run into the weird situation of a WC3 remaster re-introducing Dota 1 and becoming a competitor. I just hope they keep custom games alive and don't kneecap it like with SC2 or fail to support it like Dota 2. I know there is still a desire to play Brood War, and would imagine there is still a desire for Diablo II and Warcraft III especially with the RTS genre barely hanging on.

Diablo II and WC3 will come next year and the year after I would bet, as a move to work legacy content into the launcher and ecosystem. I remember at least 4 years ago those job listings were created, and after that multiple job listings describing legacy content.Įverybody knew, it just took a while for SC Remastered to be announced. They've been a poorly kept secret for years.
